Time Entry Mobile App

Role: Product Designer

Tasks include: Researching users, Planning user tasks and flows, Creating wireframes and prototypes, Testing usability, and Designing user interfaces
Timeline: 4 Weeks
Tools: Figma, UserTesting.com
Collaborators: Engineers, Product Manager

Project Overview

Customers needed an updated time entry mobile app that would better accommodate international users and streamline the process of entering, submitting, and approving time. The existing experience relied heavily on desktop usage, and our goal was to drive 50% of customers to adopt the mobile app by making it intuitive, efficient, and adaptable to various time entry needs.

The problem

Challenges Identified:

  • The existing mobile experience was outdated and did not support international time entry formats.

  • Users found entering, editing, and submitting time cumbersome due to high friction in the UI.

  • Project Approvers needed a faster way to review, comment on, and approve submissions.


In numbers
Success would be 50% of customers using the mobile app instead of relying on the desktop experience. Also, a simple, low-friction customizable app that allows users to capture time with detailed progress.

The goal

The Solution

I designed a modern, low-friction mobile experience that simplifies time tracking for both employees and project approvers.

Key Features & Design Decisions:

  1. Intuitive Time Entry Workflow

    • Simple input fields that adjust based on user preferences (e.g., 24-hour vs. 12-hour formats).

    • Pre-filled suggestions for common time entries, reducing manual input.

    • Quick-edit mode to modify time entries with minimal taps.

  2. Approvals & Feedback Made Easy

    • Card-based layout for quick scanning of submitted entries.

    • Inline commenting feature allowing Approvers to provide feedback before approval.

    • One-tap approval action, reducing the time spent managing entries.

  3. Customizable & Inclusive Design

    • Localization support for international time entry formats.

    • Dark mode & accessibility considerations for diverse user needs.

    • Offline support to allow users to enter time even without internet access.

Design approach and prototype

The prototype

The design decisions

Design Justification Using UX Principles

  • Jakob’s Law: The UI follows familiar patterns from leading time-tracking tools, reducing the learning curve.

  • Hick’s Law: Simplified decision-making by providing only the essential options upfront while keeping advanced settings accessible.

  • Fitts’ Law: Primary actions (Submit, Approve) are designed for quick access, reducing effort.

Process & Collaboration

1. Research & User Insights

  • Conducted user interviews to understand the pain points of both employees and Approvers.

  • Used UserTesting.com to gather feedback on early wireframes and iterate accordingly.

2. Wireframing & Prototyping

  • Created low-fidelity sketches to validate the core workflow.

  • Developed interactive high-fidelity prototypes in Figma for usability testing.

3. Testing & Iteration

  • Ran remote usability tests on UserTesting.com, identifying friction points.

  • Iterated based on feedback to enhance usability, reducing steps required to enter time by 30%.

4. Handoff & Implementation Support

  • Provided detailed design specs and prototypes for engineers.

  • Maintained ongoing collaboration during development to refine interactions and edge cases.

Outcome & Impact

Improved usability, making time entry and approvals significantly faster.
Reduced friction, leading to a higher adoption rate among international users.
Increased efficiency, with users completing time entry 30% faster than before.
Aligned mobile experience with modern UI expectations, boosting engagement.

Reflection & Learnings

  • User testing early & often is key: Gathering insights at multiple stages led to a more user-centric final design.

  • Localization matters: Addressing international time formats increased global usability.

  • Designing for speed & efficiency: Reducing taps and simplifying workflows improved adoption and satisfaction.

This project reinforced my belief that great design isn't just about aesthetics—it’s about making essential tasks effortless.

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